Friday, September 19, 2008

Classes and Function.

Firstly, I would like to start with a note on tone. This setting is shortly after the great white death. Populations are small, and folk mostly do not travel. Those who do are usually Pilgrims, Nobles, or thieves. It is possible for PC's to be representatives of Mother Church, or minor nobility. Actually it would make sense for at least some of the party to be minor nobility. (Extra sons of tenants- in- chief, or what not.)

Why should parties of roving warriors be allowed to exist? What keeps the locals from rising up against bands of strangers.

Many adventuring groups are under contract themselves as Knights Errant.

Clerics, Mages, Fighters, and Paladins are usually members of one of the Orders.

Orders of the Realm.

A Cleric's Orders may include The Order of St. Hubert , The Order of St. Conan, and the Orders Militant.
Other orders and groups include: The Magistrates, The Ranger's Guild, The Weavers, The Order of Saint Gabriel, and the Order of Michael and St George.


Magi (mages) are all taught the law. They do not have the right to administer justice, but know what is right, legal, and proper. In matters where a local Lord does not know the best way to proceed, they are allowed, indeed required, to advise him with out respect for morality. They may present many options with opinions to the advantages to each, but they are not to try an influence the Lord.

Paladins Do have the right of High, Middle, and Low justice, and are considered Justices of the Peace. A decision by a Paladin in matters of justice can only be appealed by a noble, and even then to a panel of 12 High Lords that meets once every season, and not necessarily anywhere near the person with cause against the Paladin.

Fighters: Fighters have a less defined social role. They may be members of a noble's bodyguard, freed armsmen from a bonded army, or Knights in their own right. I want to make this clear. Fighters are Professional Soldiers. The point behind this is fighters have spent a better part of 10 years learning the trade of war, and will generally follow the method of fighting that suits their place of birth.

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