Tuesday, October 21, 2008

Uplanders

Every race has available 3 benifits based upon the statistic that is raised.

Uplanders: Are a folk that live high in the mountains and hills in North of Mann and Yorklnd and South West of the Wall of Cyrmyr.
Strength: The lands these folk occupy are rough and difficult terrain. Sometime you have to actually carve your place out of the rock. Rocks also feature highly in many games. Weight for height, weight for distance, who can carry the biggest rock etc, and stacking stones for height and weight. (extra points are awarded for creative arrangement) Selecting Strength as your raised attribute gives you a base +6 Strength Score once a day.
Constitution: having lived in some of the rockiest places in the known world, food is sometimes scarce. Uplanders have learned to eat things that make other cultures cringe. By generations of trial and error, they have discerned everything that can yield food in thier home environment. This gives them a +5 to a nature check once per day.
Charisma: When you live in a culture of people known both as warriors and poets, you can never be sure quite what the neighbors are up to. If one is out and about and wishes to make thier intentions known at a distance this can be accomplised by a system of dispays. Choosing Charisma as your raised ability allows you to make a diplomacy check every night that your camp is assumed to be visable.you are allowed to subtract any ammount from the result of this check and add it to the insight or perception check of whomever may be viewing your camp.

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